GTA VI
Intelligence Hub
Grand Theft Auto VI
30 years of franchise data, distilled into signal intelligence. Every prediction confidence-scored. Every number sourced.
--days
·--hrs
·--min
·--sec
until launchNov 19 · 2026
12
predictions
confidence-scored
444M
trailer views
T1 + T2 combined
7
confirmed regions
Leonida map
52
entities discovered
frame-by-frame
// Signal Intelligence
All 18 predictions → GTA VI CONFIRMED
GTA VI Is the Cheapest GTA at Launch in Real Terms
$79.99
cheaper than GTA III ($90.75) in 2026 dollars
Confidence97%
GTA VI PREDICTED
GTA VI Endgame Cost via Shark Cards — 12 Months
~$600–$900 USD
USD
Confidence35%
GTA VI REPORTED
Region Locks on Passive Income Businesses
Region-locked
Confidence80%
GTA VI REPORTED
Weekly Bonus Events from Day 1 — Like GTA Online
Weekly from Day 1
Confidence88%
GTA VI PREDICTED
GTA Online Layer Launches at or Near Day 1
Day 1 window
days
Confidence75%
GTA VI PREDICTED
Lucia and Jason Don't Share Finances or Businesses
Separate finances
Confidence72%
GTA VI PREDICTED
Rockstar Expected to Nerf Payouts Within 6 Months
Nerf in 6 months
Confidence78%
GTA VI REPORTED
Run GTA VI Businesses 24/7 via Mobile App
24/7 mobile
Confidence68%
GTA VI PREDICTED
Top Hourly Yield at GTA VI Online Launch
~$3M–5M GTA$/hr
GTA$/hr
Confidence40%
// Data Charts
All GTA VI charts → Franchise CPI · Pricing
GTA VI at $79.99 Is the Cheapest GTA at Launch — In Real Terms
Adjusted for inflation via US CPI-U · all prices in 2026 dollars
GTA III
$90.75
GTA VC
$89.34
GTA SA
$85.08
GTA IV
$89.58
GTA V
$82.81
GTA VI
$79.99 ★
GTA VI is 12% cheaper than GTA III in real terms
Full chart →
Source: US Bureau of Labor Statistics CPI-U · Rockstar/Take-Two pricing
GTAVI.AI
Franchise Revenue
GTA V: From Box Sales to Shark Cards — 13-Year Revenue Shift
By FY2022, 90% of GTA revenue was recurrent (Online). This is why GTA VI Online matters more than its $80 price tag.
Box sales
Online / Shark Cards
FY2014 16%
FY2018 63%
FY2020 83%
FY2022 90%
●
Online revenue grew from 16% → 90% in 9 years. GTA VI starts there.
Full chart →
Sources: Take-Two IR quarterly earnings · Wedbush Securities · DFC Intelligence
GTAVI.AI
GTA VI Search Trends
GTA VI Search Interest — Two Trailer Spikes, Trend Still Rising
Google Trends · worldwide · 0–100 scale · GTA 6 vs GTA V
T1
T2
2020 2022 2024 2026
GTA 6
GTA V
Trailer spike
GTA VI is running 4.8× hotter than GTA V was at the equivalent pre-launch moment
Full chart →
Source: Google Trends via pytrends · updated May 2026
GTAVI.AI
// The Dual Economy · Simplified · where does the money go?
Full model → Shark Card
Rockstar INJECTION J ↓
GTA+
INCOME
GTA$
EXPENDITURE
Y
INCOME Y grows → next cycle
Missions
Passive
=
C
CONSUMPTION C spent → lost after use
Clothing
Ammo
+
I
INVESTMENT I returns to Y →
Property
Business
Y — Income
All Income Cards →
GTA VI
Confirmed
Heist Vice City ▶ T2 — 0:14, 0:45
Vice City Jewellery Store Heist
GTA$/HR
N/A — pre-launch
Per Run
$1.5M – $3.5M
Confidence
95%
GTA Online analogue
diamond casino heist →
Range: $1.5M per run — $3.5M per run (optimal approach)
▶ Trailer 2 clearly shows a jewellery store heist sequence: Lucia smashing display cases, jewellery extraction, getaway. Multi-stage approach with preparation visible. Strong structural parallel to GTA Online's Casino Heist as a high-value urban score.
GTA VI Full analysis →
GTAVI.AI
GTA VI
Confirmed
Heist Vice City ▶ T1 — 0:08, T2 — 0:52
Vice City Bank Robbery
GTA$/HR
N/A — pre-launch
Per Run
$2M – $5M
Confidence
90%
GTA Online analogue
pacific standard →
Range: $2M per run — $5M per run (maximum take)
▶ Trailer 1 shows Lucia in arrest/prison context with bank robbery implied backstory. Trailer 2 shows armed robbery sequence with Jason and Lucia in coordinated roles. Bank heist is the franchise centrepiece — confirmed as a core activity.
GTA VI Full analysis →
GTAVI.AI
C+I — Expenditure
All I & C Cards →
GTA VI INVESTMENT
Vice City Property
GTA VI · Predicted residential investment
Purchase Cost ~$500K–$5M GTA$ (predicted)
Passive Yield N/A — awaiting live data
Break-even N/A — pre-launch
Income type Passive / Semi-passive
Property ownership confirmed in Trailer 2. Purchase cost extrapolated from GTA Online trajectory with CPI adjustment. Yield TBC at launch.
GTAVI.AI
GTA VI INVESTMENT
Leonida Business Venture
GTA VI · Predicted commercial investment
Purchase Cost N/A — pre-launch
Estimated Yield N/A — awaiting live data
Break-even N/A — pre-launch
Income type Semi-passive (predicted)
Business ownership predicted from GTA Online playbook. Leonida region businesses visible in Trailer 2. Specific mechanics TBC at launch.
GTAVI.AI
GTA VI CONSUMPTION
Clothing & Cosmetics
GTA VI · Predicted consumable
Item Cost N/A — awaiting live data
GTA Online analogue ~$5K–$500K per outfit
Economic role Pure consumption — no yield
Resale value None
Vice City fashion confirmed in both trailers. Dual-protagonist wardrobe system likely. GTA$ exits the economy permanently on purchase.
GTAVI.AI
GTA VI CONSUMPTION
Weapons & Ammo
GTA VI · Predicted consumable
Item Cost N/A — awaiting live data
GTA Online analogue ~$500–$75K per session
Economic role Pure consumption — no yield
Resale value None
Weapons confirmed across all trailers. Ammo costs likely scaled to mission payouts. Core C-flow expenditure — enables Y earnings without direct return.
GTAVI.AI
// Explore GTA VI
Intelligence
Intelligence & Predictions
18 signals · confirmed · reported · predicted
Analysis
Trailers & Analysis
Trailer 1 & 2 · view velocity · entity index
Economy
Economy & Income
Circular model · income sources · Shark Card mechanics
Pre-order
Pre-order Guide
PS5 · Xbox Series X|S · edition comparison · retailer watchlist










